Monday, 6 June 2011
[3D] Character for game animation-4
i was doing the high poly character for the game animation. For the last few threat i do the low poly character for unreal engine.
This is the one that i do in zbrush and convert back to obj and import back to 3DMax.So high poly until my computer very lag.
Can see the bump map that i make in zbrush but the texture will let the bump look not so obvious?Maybe i will change the texture...
I am doing the texture for the face to make my character face look more realistics.The glossiness map that tamara teach me is nice to use~thank you tamara~!
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment