Monday, 6 June 2011

[3D] Character for game animation-4


i was doing the high poly character for the game animation. For the last few threat i do the low poly character for unreal engine.



   This is the one that i do in zbrush and convert back to obj and import back to 3DMax.So high poly until my computer very lag.

   Can see the bump map that i make in zbrush but the texture will let the bump look not so obvious?Maybe i will change the texture...

    I am doing the texture for the face to make my character face look more realistics.The glossiness map that tamara teach me is nice to use~thank you tamara~!

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