Monday, 6 June 2011

[unreal] Unreal level design

   This is the level that i design for my unreal engine study.

   At the 1st i wan to design it as an art museum but it seem like i din hav many time to do all the props so it became indoor temple.
   This is what can we see inside the game~i ady import the game but now just show the level around the game.


   Wan to take a bath to clean all the blood from ur body after the war XDD?

[3D] Weapon Design-2

   This is the weapon i done for my game engine study to put it into the unreal engine.

   This is magic stuff and i name it as RubyStuff. don ask me why~I put the bone for the stuff and skin it and animate it for unreal use.The animate part is easy just some movement but i heard from other the importing part for the weapon is very very hard.I shud start to worry about that...

[3D] Character for game animation-4


i was doing the high poly character for the game animation. For the last few threat i do the low poly character for unreal engine.



   This is the one that i do in zbrush and convert back to obj and import back to 3DMax.So high poly until my computer very lag.

   Can see the bump map that i make in zbrush but the texture will let the bump look not so obvious?Maybe i will change the texture...

    I am doing the texture for the face to make my character face look more realistics.The glossiness map that tamara teach me is nice to use~thank you tamara~!